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Dev Log

A collection of 2 posts
The Cows Finally Look Like Cows
Dev Log

The Cows Finally Look Like Cows

Replaced the placeholder emoji cows with hand-drawn Procreate animation today. 16 frames of breathing. Also learned that Unity's OnMouseDown has opinions about trigger colliders.
23 Apr 2026 1 min read
Colin Walks - How three Sessions of Animation work finally clicked.
Dev Log

Colin Walks - How three Sessions of Animation work finally clicked.

Getting a character to animate in Unity sounds like a checkbox task. Import sprites, set up an Animator, done. In practice it took three sessions, a scrapped bone rig, a broken sprite sheet, a read-only clip, a missing Motion assignment, and two broken scripts before Colin took his first proper
22 Apr 2026 2 min read
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