Roadmap
Flatulence is being built in phases. This page is a rough map of where the game is going — not a promise, not a schedule, just an honest picture of the plan as it stands.
Phase 1 — Texas Escape
Current phase
Colin crash-lands in the Texas desert. The ship is wrecked and the US military is closing in. The goal: harvest methane from local cattle using the Gas Extractor, spend it repairing the Generator, Engine Core, and Cloaking Device, and get out before the soldiers overrun you.
The core loop is move, harvest, repair, defend. Military waves spawn and attack the UFO — you hold them off with the Laser tool while keeping the operation running. Win when the Engine Core and Cloaking Device are both repaired.
Phase 2 — Antarctica: Build the Base
Up next
Colin escapes Texas and sets up a hidden base in Antarctica. This is where the game opens up into something much bigger — a full base-building and management layer, somewhere between Command & Conquer and a colony sim run by one very serious alien.
The plan for this phase includes building and managing a complete operation from the ground up: cow pens to house and farm the herd, methane collectors and gas-to-energy converters to keep the base powered, 3D printers to manufacture walls, defences, and new structures, a UFO repair and upgrade area, and a full base defence layer to hold off whatever eventually finds you down there.
The management side goes deep. Cow welfare matters — keep them fed, keep their environment in good shape, and methane output improves. Neglect the herd and the whole operation starts to suffer. Every building you place is a decision about resource flow, production efficiency, and defence coverage. Abducting cows from the outside world is how you expand — more cows, more gas, more power, bigger base.
Phase 3 — Polish & Release
Later
Once the core game is fun and stable — proper UI, sound design, balancing, menus, Steam page, the works. No date. When it's ready.
Current status: Phase 1 in active development. Colin can walk. Every session is documented in the devlog.